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Won't Fix

Votes

0

Found in

2017.3.0a1

2018.3.0a1

2018.3.0f2

2019.1.0a1

2019.2.0a1

Issue ID

1128624

Regression

No

"ImageUtility.LoadOrCreateSprite()" halfs the loaded sprites resolution

uGUI

-

Reproduction steps:

1. Open "quarter-size-texture-repro.zip" project
2. Right click on Game view tab -> "Load RenderDoc"
3. Enter Play mode
4. Press "Start"
5. In the Console window notice that the Resolution of the images is '2048 x 2048'
6. Pause Play mode
7. "Capture the current view and open in RenderDoc"
8. Select the loaded Image in RenderDoc
9. Notice that the Resolution of the image is '1024 x 1024'

Expected Result: Sprite resolution isn't halfed because of "ImageUtility.LoadOrCreateSprite()"
Actual Result: "ImageUtility.LoadOrCreateSprite()" halfs the loaded sprites resolution

Reproduced with: 2019.2.0a6, 2019.1.0b5, 2018.3.7f1, 2017.4.21f1

  1. Resolution Note (2019.2.X):

    Low priority defect for the moment. This bug is unlikely to be fixed in the near future.

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