Search Issue Tracker
Fixed
Votes
1
Found in
2017.4.0f1
2018.3.0a1
2018.3.6f1
2019.1.0a1
2019.2.0a1
2019.3
2020.1
Issue ID
1129387
Regression
No
Manually Baked Reflection Probe loses its Baked Lighting when moved to a different Scene which is Unloaded and Reloaded after
Steps to reproduce:
1. Open the attached project "case_1129387"
2. In the Hierarchy window go to Scene A and select Reflection Probe
3. In the Inspector window Press Bake
4. In the Hierarchy window drag Reflection Probe to scene B
5. Right click on Scene B and save it
6. Right click on Scene B and unload it
7. Right click on Scene B and load it
Expected results: Manually Baked Reflection Probe always keeps Baked lighting
Actual results: Manually Baked Reflection Probe loses its Baked lighting in a different reloaded scene
Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0b4, 2019.2.0a6, 2020.1.0a23.2984
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment