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[Addressables] Scene GameObjects lose ScriptableObject references when S...
How to reproduce:1. Open the user attached project2. Open Addressables Groups window3. Build the bundles via Build -> New Build -... Read more
Audio Echo Filter component Delay value cannot be keyframed when animati...
How to reproduce:1. Open the attached project "audioBug"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the H... Read more
Lightmap exposure window doesn't appear when turning on Baked Lightmap d...
Reproduction steps:1. Create a new Unity project2. Open the Scene window3. Expand the Draw Mode dropdown menu: Scene view control ba... Read more
[Bolt] Creating new State Graph on new game object doesn't mark scene as...
Reproducible on: VS version: 1.7.3 Unity version: 2021.2.0b13 Platform: Win 10, macOS Big Sur and Ubuntu 20.04 Steps to Reproduce: C... Read more
[Bolt] Creating new State Graph on new game object doesn't mark scene as...
How to reproduce:1. Open the user's attached project "2021.2 Beta.zip"2. Load the "bug" Scene3. Click Window > Visual Scripting &... Read more
Addressables Build fails when GUISkin is part of the bundle and 'MonoScr...
How to reproduce:1. Open the attached project "Addressables.zip"2. Open Window>Asset Management>Addressables>Groups3. In th... Read more
[ProjectBrowser] double clicking on a folder in ActivityWindow - the ani...
How can we reproduce it using the example you attached1 Open attached project (or create new 3D project and create 2 empty folders)2... Read more
The Tilemap in the Game view is over-scaled and blurred when using Pixel...
How to reproduce:1. Open the attached project "Pixel Perfect Camera.zip"2. Open the Game view window (Window>General>Game) Exp... Read more
[Android] [IL2CPP] Old build artifacts are used when ARMv7 and ARM64 bui...
How to reproduce:1. Open the attached project "1347245.zip"2. In the Build Settings, change the build platform to Android3. Open Pla... Read more
ParticleSystemForceField doesn't have "enabled" property
Request for new script API: void Test(){ParticleSystemForceField forceField;forceField.enabled = false;// - does not exist} Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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