Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2020.3.16f1
2021.1
2021.2
2022.1
Issue ID
1364384
Regression
No
Audio Echo Filter component Delay value cannot be keyframed when animating it in the Animation window
How to reproduce:
1. Open the attached project "audioBug"
2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)
3. In the Hierarchy window, select the GameObject "Main Camera"
4. Open the Animation window (Window > Animation > Animation) and enable Keyframe Recording Mode
5. In the Inspector window, change the Delay value of the Audio Echo Filter component to 1000
6. Observe the Animator window
Expected result: A keyframe is created for the Delay value of the Audio Echo Filter component
Actual result: No keyframes are created
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.21f1, 2021.2.0b12, 2022.1.0a8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2022.1):
Fixed in: 2022.2.0a12