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Fixed in 1.19.4
Votes
0
Found in [Package]
1.18.14
Issue ID
1360522
Regression
No
[Addressables] Scene GameObjects lose ScriptableObject references when Scene is loaded using Addressables.LoadSceneAsync
How to reproduce:
1. Open the user attached project
2. Open Addressables Groups window
3. Build the bundles via Build -> New Build -> Default Build Script
4. Switch the "Play Mode Script" to the "Use Existing Build" option
5. Enter Play Mode
6. Select "AddressablesScriptableObjectTest" GameObject in the Hierarchy window
7. In the Inspector window, under "Addressables Scriptable Object Test (Script)" component observe the "SO_Reference" field
Expected result: The SO_Reference has a ScriptableObject referenced
Actual result: The SO_Reference is set to "None"
Reproducible with: 1.16.1 - 1.18.16 (2021.1.22f1, 2021.2.0b13, 2022.1.0a10)
Not reproducible with: 1.18.15 (2019.4.30f1, 2020.3.19f1), 1.18.19 (2019.4.30f1, 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a10)
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Resolution Note (fix version 1.19.4):
Fixed in: 1.19.4