Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.7.3
Issue ID
UVSB-1861
Regression
No
[Bolt] Creating new State Graph on new game object doesn't mark scene as dirty
How to reproduce:
1. Open the user's attached project "2021.2 Beta.zip"
2. Load the "bug" Scene
3. Click Window > Visual Scripting > Visual Scripting Graph
4. In the opened Visual Scripting window click on the arrow near "Create new State Graph"
5. Click "...on new game object"
6. Save Graph
7. Notice that a new Script Graph GameObject appeared
Expected result: "bug" Scene is marked as dirty
Actual result: "bug" Scene is not marked as dirty
Reproducible: 1.7.1, 1.7.3 (2021.2.0b13, 2022.1.0a10)
Could not test with: 2019.4.30f1, 2020.3.19f1 (Visual Scripting not supported), 1.6.1 (2021.1.22f1) (there is no Create new State Graph on new game object option)
Notes:
- After reloading the "bug" Scene last created Script Graph GameObject dissapears
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Its a duplicate of https://jira.unity3d.com/browse/BOLT-1859