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[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically updat... Read more
[wp8] Wack fails with FormatMessageA is not allowed in assembly UnityPla...
Submitting a WP8 app to the Win Store will fail with "FormatMessageA is not allowed in assembly UnityPlayer.dll" The same error is t... Read more
[WSA] Boo.Lang.dll fails on WACK
Regression from 5.0.0b12; At "C:\Program Files\Unity 5.0.0b12\Editor\Data\PlaybackEngines\metrosupport\Managed\Patched" Boo.Lang.dll... Read more
Can't return license on 10.10 Mac
1. install 4.6.0p1, open a project2. select Manage license in Unity menu point3. select return license and click yes when prompted R... Read more
FirstPersonController movement doesn't work, script throws not valid loc...
1. Create any project2. Add Standard Assets Utility, Characters3. Add prefab FPSController4. Play the scene5. You are going to get e... Read more
Context/dropdown menu pops up outside the Inspector
Context/drop down menu pops up outside the Inspector - please see attached video for details. To reproduce:- Open attached project o... Read more
Animation Preview gives wrong shadows
Animation Preview gives wrong shadows 2) How can we reproduce it using the example you attached1 Open attached project2 Select "char... Read more
[Reflection probes] Reflection probes do not render reflections on stand...
To reproduce this bug: 1. Import the attached package2. Open 'Arches' scene which has a reflection probe(type: realtime cubemap) and... Read more
[ReflectionProbes] Lighting broken with Realtime Cubemap in standalone b...
To Reproduce: 1. Build and Run attached project (652338_realtime_cubemap.zip) on windows or osx. 2. Notice that if the Reflection Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected