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Crash that originates in PrefabImporter::OnAssembliesLoaded()
Steps:1. Create a New 2D Project2. Import the attached package ("repro-package.unitypackage")3. Various dialog boxes will pop - say ... Read more
Animation window is really slow and lagging when using a lot of keyframe...
To reproduce:1. Open users attached project "Unity Animation window lag.zip"2. Open Animation window3. Expand "Crow.fbx" asset from ... Read more
Collision event delayed when using OnCollisionEnter2d
Steps to reproduce:1. Open attached project2. Open any issued scenes (01IssueCollision2d)3. Click the Play button and wait for a whi... Read more
[iOS] Screen.orientation returns wrong value on some devices when specif...
How to reproduce:1. Open the attached project2. Build and run Main scene on iOS device3. While project is running click on Landscape... Read more
TextMeshPro Fallback font not used when given text is switched to bold
Steps to reproduce:1. Open attached project2. Open SampleScene Expected result: TextMeshPro Text object should render given "abcdefa... Read more
[Inspector window][HiDPI] Components icons "jitters" when resizing Inspe...
Steps to reproduce:1. Create a new project2. Set scaling to 125% in Windows display settings3. Rescale Inspector window Expected res... Read more
[Android] VideoPlayer skips frames and stutters on older devices
To reproduce:1. Open user's attached project (MovieTest.zip)2. In project folder, find movie_unityVideoPlayer.apk3. Try Installing i... Read more
[particles] Removing the wind module disables particles
Disabling the Wind Module in the Package Manager completely removes the Particle System. It needs to work more like physics, which, ... Read more
[Editor] Particle System Editor `Show Bounds` displays the incorrect bou...
1) Click show bounds. Notice how the particles are outside of the bounds.2) Remove the mesh renderer. The bounds are now correct. Read more
Complex #if Preprocessor Directives stop evaluating when a false value o...
How to reproduce:1. Open the user's attached project2. In the Project window go to Scenes and select "TestScriptFailing" script. Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used