Search Issue Tracker
Fixed in 13.1.2
Votes
0
Found in [Package]
13.1.1
Issue ID
1388190
Regression
No
URP SpeedTree shading is incorrect when displaying rotated and scaled trees
How to reproduce:
1. Open the user's attached project
2. Open scene Scenes/SampleScene
3. Observe the three "Bush" GameObjects in the Scene view and the Game view
Expected result: all three GameObjects appear the same
Actual result: "Bush Rotated" is displayed in incorrect lighting and "Bush Rotated And Scaled" disappears
Reproducible with: 7.7.1 (2019.4.35f1), 10.8.1 (2020.3.27f1), 12.1.4 (2021.2.9f1), 13.1.1 (2022.1.0a16)
Not reproducible with: 13.1.2 (2022.1.0b1, 2022.2.0a1), 13.1.5 (2022.1.0b5, 2022.2.0a2),
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note (fix version 13.1.2):
Fixed in Universal RP 13.1.2 available for 2022.1.0b1 and up