Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.4
2019.4.17f1
2020.3
2021.2
2022.1
Issue ID
1396119
Regression
No
[Serialization] Mesh shape in particle component prefab will remain in build when object in Scene has no mesh shape
How to reproduce:
1. Download the attached project 'ReferenceTest.zip'
2. Build and Run 'SampleScene' Scene with Development mode selected
3. Open Profiler and connect it to the built app
4. In Profiler select Memory module and select 'Simple' view in the module details panel
5. Observe 'Meshes' stats under 'Object stats' in the module details panel
Expected result: The app is using 0 meshes
Actual result: The app is using 1 mesh with ~66 kb memory usage
Reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0a16, 2022.1.0b4
Not reproducible with: 2022.2.0a1, 2022.2.0a2
Notes:
- The issue can be reproduced on standalone and mobile builds
- The issue can't be reproduced on Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Paint action disappears from Undo History when Tile Selection tool has been used beforehand
- The pregenerated LightDefinition.cs.hlsl does not match the source LightDefinition.cs when regenerating shader includes
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a1