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Serialized asset is null when loaded from bundle after using Resources.U...
To reproduce:1. Open attached project "UnloadBugTest.zip"2. Open "SampleScene.unity" scene3. Build MacOS Standalone4. Open built pro... Read more
Collision event delayed when using OnCollisionEnter, OnTriggerEnter
Steps to reproduce:1. Open attached project2. Open any issued scenes (02IssueCollision3d, 04IssueTrigger3d)3. Click the Play button ... Read more
Prefab loses references if compile error is triggered during import
Repro steps:- download the Skeleton_GoodScript.unitypackage- start a new proj with 2018.3.0b5 or trunk- import this package to the n... Read more
[OSX][OpenVR][XR] Custom splash screens are not displayed
How To Reproduce:1) Create a new project in Unity Pro.2) Disable 'Show Unity Logo' in Player Settings -> Splash Image -> Logos... Read more
[iOS] "MapFileParser.sh: Permission denied" when building Xcode project ...
Reproduction steps:1. Build an empty iOS project from a Windows machine directly to a shared macOS folder.- Use build pipeline scrip... Read more
[Android] Project crashes on Xiaomi Mi 4i
[Android] Project crashes on specific Android device Steps to reproduce:1. Open attached project2. Build for Android3. App Crashes E... Read more
[Android] App freezes/hangs instead of fatally crashing with Unhandled C...
Steps to reproduce:1. Open QA attached project2. Build & Run on Android device3. Click the button to crash the application4. Not... Read more
Debugging with async/await doesn't work when using IL2CPP
When stepping through "await" statement, Visual Studio will jump to "Frame not in module. The current stack frame was not found in a... Read more
Object highlight in Hierarchy lags behind the mouse when moving quickly ...
Steps to reproduce:1. Create a new project2. Make Hierarchy window as long as possible and fill it in with game objects3. Quickly mo... Read more
Prefabs with ‘Canvas’ Component in one of their children do not have a ‘...
How to reproduce:1. Open user-submitted project (OpenPrefab_UI_Unparent_To_CanvasFakeObject)2. Open the 'ObjectWithNoCanvas' prefab ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used