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Master builds with IL2CPP take 10 times longer than in 2018.2
It happens because master builds compile generated C++ code with LTCG enables. This should be an option, rather than always be done.... Read more
[Terrain] When painting Terrain and saving project mid-paint, all change...
Repro:1. Create/open a project in 2019.12. Create new Terrain object via the Hierarchy Context Menu3. Select the Raise/Lower Height ... Read more
Fonts in editor on Windows don't fit incode combo boxes
The fonts on current trunk (2019.1.0a3) don't fit inside combo boxes and in result are cut off at the bottom. See attached screensho... Read more
[Terrain] Shift + LMB when using Smooth Height Tool on Terrain does some...
Probably a remnant of old Terrain Repro:1. Create/open a project using Unity 2018.3.0b6 or later2. Create a Terrain3. Select the Smo... Read more
[Windows] Editor uses OS locale settings (i.e. commas instead of dots in...
Setting the Project to use the .NET 4.x support apparently results in the Editor using the OS's Locale for formatting. In case of a ... Read more
Terrain Layers are not explicitly linked to the Terrain object after upg...
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "Git Bash" and "cd" to the project directory3. In Git write "git statu... Read more
[IL2CPP] link.xml files not recognized inside packages
Steps to reproduce:1. Open user attached project2. Play the scene and observe the "The types are |LinksTest| and |LinksTesta|" outpu... Read more
Contents of the Build Settings window move when a platform with more set...
How to reproduce:1. Make sure that you have the Android Component installed2. Create a new Unity project3. Go to File > Build Set... Read more
[ParticleSystemForce] The force component collapses the field range onto...
Repro steps: 1. Open the ExternalForcesIssue scene from the attached project.2 Leave the effect to preview for about a minute (issue... Read more
Editor takes a long time to load a Scene with Tilemap
How to reproduce:1. Open attached "tilemap bug" project2. Load Scene "test_empty"3. Load Scene "test_full" Expected result: Scene is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used