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OnParticleCollision() isn't called for Colliders which are marked as tri...
Repro steps:1. Open QA attached project "repro_1083905"2. Enter Play Mode3. Observe the Console Expected: The name of the of the "Bl... Read more
Crash on Transform::GetTransformAccess when accessing static GameObject ...
How to reproduce:1. Open the "LAN CRASH REPRO.zip" project2. Open the "lan.unity" scene3. Build & Run the project4. Press Play i... Read more
Animator resets to the default layer when changing applyRootMotion durin...
Repro steps:1. Open QA attached project "repro_1080216"2. Enter Play Mode3. Press Space on your keyboard and observe the Game View E... Read more
Varied timezones available on Mac and Windows
To reproduce:1. Open attached project "case_723483-TimezoneError-Win.zip"2. Open "scene.unity" scene3. Enter Play mode4. Observe the... Read more
[HDRP] Material imported with model doesn't preserve original base color...
Steps to reproduce:1. Download cube.fbx2. Create new HDRP project3. Imported cube into the project4. Drag cube into the scene Expect... Read more
Error of invalid serialized file header appears when DataController pref...
To reproduce:1. Open attached project2. Go into the console to see the error Actual result: Prefab doesn't load and errors appearExp... Read more
Tooltips sometimes get cropped when shown near the edge of the screen
How to reproduce:1. Create a new project2. Set your Layout Preference to "Default" (Window -> Layout -> Default)3. Create a ne... Read more
"Copy path" copies last selected item/folder when selecting the Packages...
Steps to reproduce:1. Open the attached project in "bug.zip"2. Select "Two Column Layout" in the Project window if not already check... Read more
[Android][Gradle] StreamingAssets starting with an underscore not includ...
Steps to reproduce:1) Open the attached project.2) Build for Android.3) Extract the .apk. The "_test" folder which is under Streamin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used