Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
0
Found in
2020.2.0b14
2020.3
2020.3.25f1
2021.2
2022.1
2022.2
Issue ID
1396529
Regression
No
"UnityEngine.SystemInfo.processorFrequency" value in M1 Macs is 0 in Player
How to reproduce:
1. Open attached project "M1Frequency.zip"
2. Go to Build Settings and build
3. Open the Player and observe the number
Expected result: Processor Frequency is 2400
Actual result: Processor Frequency is 0
Reproducible with: 2020.2.0b14, 2020.2.7f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2, 2022.2.0a2
Not reproducible with: 2019.4.34f1
Could not test with: 2020.2.0b13 (Crash when opening Player)
Note: Reproducible in the Player, not reproducible in the Editor
Note: Only backport to 2020.3 as that's the first LTS with Apple Silicon support
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a5
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0b10
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.13f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.31f1