Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0
Issue ID
1371159
Regression
No
"Terrain" Tilemap is only visible when Mipmaps or Render Paths Draw Mode is selected
How to reproduce:
1. Open the attached project from "case_1371159_strip"
2. Open the Scene "Level uno"
3. Navigate to "Window" -> "2D" -> "Tile Palette"
4. Select "Paint with active brush" and try drawing tiles in Scene View to see invisible tiles
Expected result: Tiles drawn are visible
Actual result: Tiles drawn are invisible
Reproducible with: 1.0.0 (2019.4.31f1, 2020.3.20f1, 2021.1.25f1, 2021.2.0b16, 2022.1.0a12)
Notes:
1. By choosing Mipmaps or Render Paths Draw Mode the "Terrain" Tilemap becomes visible
2. "BackGround" and "Over Background" Tilemaps are behaving normally
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note:
The Color property of your Terrain Tilemap has the Alpha value set to 0. This will make your Terrain Tilemap transparent and not be visible.
Please set the Alpha value to 1 to make it visible, or in between 0 and 1 to make it blend with the background and other renderers.