Search Issue Tracker
Duplicate
Votes
5
Found in
2018.3.0b8
Issue ID
1099243
Regression
No
Game view goes to 1.25x when entering play mode
Steps to reproduce:
1. Open attached "JobSystemCookBook_Branch1" project
2. Enter play mode on "AccelerationExample1" scene
3. Notice how at first Game view scale was set to 1x, now becomes 1.25x
4. Even if you set it back to 1x, the next time you enter play mode it will become 1.25x again.
Reproduced on windows 10 , UI scaling set to 125%
Expected: Game view scale doesn't change from what was set in Editor
Actual: Every time play mode is entered, the scale goes to 1.25x and it's annoying to have to set it back every time
Reproduced on Unity 2019.1.0a12, 2018.3.1f1
Comments (2)
- 
        longcd Apr 03, 2019 04:13 Hi, I found a workaround for this issue, this work for me: 
 1. Close your game tab.
 2. Run your game. Unity gonna create new game tab.
 3. Use it if it's fine.(4) (Additional step): if step 3 don't work. Right click to that game tab and create new one, close the old one. Hope Unity fix this annoying bug. 
 Cheers!
- 
        ARGH-Mika Feb 19, 2019 11:56 I'm experiencing the same issue with 2018.3.6f1 where viewport scale resets back to 1x always when entering play mode if it has been set to less than 1x. We are using this since the game viewport target resolution is too high for editor to fit in view so need to use 0.7x to see the full image. This started happening after updating to 2018.3.6f1 from 2018.2.12f1. 
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
This is a duplicate of issue #1099270