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Fixed in 2018.2.X
Votes
0
Found in
2017.1.1p2
Issue ID
951920
Regression
No
[Physics] Physics.ComputePenetration calculates depth incorrectly for some collider combinations
The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration should report that the penetration depth is quite small but instead it is reporting a very large value. If you slightly change the rotation/position/size of the colliders then the issue no longer occurs.
To repro:
1) Open attached project
2) Open Test Scene and enter play mode
3) Press S Key and see that depth is printed in console and on screen as 743.8444
Reproduced both in Editor and Standalone testing on OS X. Unity 2017.1.1p2.
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richie-greene
Feb 12, 2018 17:15
Does disabling pcm in physics manager solve this?
Im having collision issues and thats a workaround