Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.1.1p2
Issue ID
951920
Regression
No
[Physics] Physics.ComputePenetration calculates depth incorrectly for some collider combinations
The Scene contains a capsule collider and a non-convex mesh collider that are slightly overlapping. Physics.ComputePenetration should report that the penetration depth is quite small but instead it is reporting a very large value. If you slightly change the rotation/position/size of the colliders then the issue no longer occurs.
To repro:
1) Open attached project
2) Open Test Scene and enter play mode
3) Press S Key and see that depth is printed in console and on screen as 743.8444
Reproduced both in Editor and Standalone testing on OS X. Unity 2017.1.1p2.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
richie-greene
Feb 12, 2018 17:15
Does disabling pcm in physics manager solve this?
Im having collision issues and thats a workaround