Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.1.0f3
Issue ID
947508
Regression
No
[Mac] Force Quitting Unity results in an Unhandled Exception in the Shader Compiler log
Reproduction steps:
1. Create a new project
2. Force Quit Unity
3. Open the "ShaderCompiler.log" inside of the Projects Library folder
Expected Result: The Shader Compiler process should end without any unhandled exceptions if Force Closed
Actual Result: "Unhandled exception: Protocol error - failed to read correct magic number" is thrown
Fixed in: 2018.1.0a3
Reproduced with: 2017.3.0b1, 2017.2.0f1, 2017.1.1p2, 5.6.3p3, 5.5.4p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment