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CustomPropertyDrawer of a ReorderableList with SerializeReference attrib...
Steps to reproduce:1. Open the attached project (case_1207230.zip)2. Select the "Zoo" Game Object in the Hierarchy3. Add "Dog" to th... Read more
Alpha channel is not recognized when importing PNG with alpha
On importing PNG with alpha, the alpha channel is not loading in the Preview, refer attached screenshot. Steps to repro:1. Create a ... Read more
LightProbes.Tetrahedralize() and LightProbes.TetrahedralizeAsync not lon...
Steps to reproduce: 1. Open Scene "empty"2. Ovserve that there is a cube, receving light from light probe group in the scene3. Run t... Read more
[Scene View] [HDRP] Camera preview window size does not change on changi...
-Camera preview window size changes only once.-The issue does not occur with 3D, URP & 3D with Extras. Steps to repro:1. Open th... Read more
Crash on __pthread_kill when trying to open SteamVR Input window
Steps to reproduce:1. Open the project provided by the user ("New Unity Project.zip")2. Attempt to open SteamVR Input window (Window... Read more
[HDRP] Active LOD bias value message does not update according to HDRP L...
1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more
[URP] Values in RendererFeatures hides on decreasing the height by super...
Values in RendererFeatures hides on decreasing the height by superimposing other windows Steps to Reproduce: 1. Create a new 3D temp... Read more
[Metal] Image mask does not work with Metal graphics API on older iOS de...
Steps to reproduce1. Open attached project2. Make sure graphics API is set to 'Metal'3. Build the project4. Deploy the Xcode project... Read more
[URP] Shader quality tiers are compiled and included in the build and th...
Steps to reproduce:1. Open User-supplied project ("LWRPConfigureHardwareTiers.zip")2. Open Project Settings -> Graphics Expected:... Read more
In ScriptableObjects AssetReferenceGameObject reverts to previous value ...
How to reproduce:1. Open attached project "Case_1211792"2. Select AddressableTest ScriptableObject in the Assets folder in Project w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject