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Fixed in 2020.1.X

Fixed in 2019.3.X



Found in



Issue ID




LightProbes.Tetrahedralize() and LightProbes.TetrahedralizeAsync not longer works when unloading scene

Progressive Lightmapper


Steps to reproduce:

1. Open Scene "empty"
2. Ovserve that there is a cube, receving light from light probe group in the scene
3. Run the project and press Q
4. Observe that now cube are receiving red light from light probe group from second scene
5. Press W. Second scene was unloaded and LightProbes.Tetrahedralize() was called, but cube still receiving indirect red light from the second scene

Regression introduced in Version 2019.3.0.

Comments (3)

  1. Jakub_Machowski

    Aug 14, 2022 11:47

    Its not fixed, bug occurs in unity 2019.4.40.

  2. fabien48

    Jan 08, 2021 17:02

    not resolved in 2020.1.16f1

  3. iamarugin

    Jan 28, 2020 15:36

    Reproduced in 2019.3f6

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