Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2019.3.0f4
Issue ID
1206865
Regression
Yes
LightProbes.Tetrahedralize() and LightProbes.TetrahedralizeAsync not longer works when unloading scene
Steps to reproduce:
1. Open Scene "empty"
2. Ovserve that there is a cube, receving light from light probe group in the scene
3. Run the project and press Q
4. Observe that now cube are receiving red light from light probe group from second scene
5. Press W. Second scene was unloaded and LightProbes.Tetrahedralize() was called, but cube still receiving indirect red light from the second scene
Regression introduced in Version 2019.3.0.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Jakub_Machowski
Aug 14, 2022 11:47
Its not fixed, bug occurs in unity 2019.4.40.
fabien48
Jan 08, 2021 17:02
not resolved in 2020.1.16f1
iamarugin
Jan 28, 2020 15:36
Reproduced in 2019.3f6