Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X

Votes

0

Found in

2017.4

2019.2.17f1

2020.1

Issue ID

1211288

Regression

No

Crash on __pthread_kill when trying to open SteamVR Input window

IMGUI

-

Steps to reproduce:
1. Open the project provided by the user ("New Unity Project.zip")
2. Attempt to open SteamVR Input window (Window -> SteamVR Input)

Reproducible with: 2017.4.35f1, 2018.4.15f1, 2019.2.19f1, 2019.3.0f5, 2020.1.0a19

First lines of the stacktrace:
__pthread_kill
__cxa_bad_cast
default_unexpected_handler
_objc_terminate
__cxa_rethrow
objc_exception_rethrow
_NSRunModal
NSRunInformationalAlertPanel
DisplayDialog
EditorUtility_CUSTOM_DisplayDialog

Note:
- Crashes only on Mac, on Windows shows a Copy Examples window with a message about missing actions.json and after pressing "Yes" throws "GUI Window tried to begin rendering while something else had not finished rendering! Either you have a recursive OnGUI rendering, or the previous OnGUI did not clean up properly" along with "Assertion failed on expression: 'device.IsInsideFrame()'"

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a3

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b3

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.6f1

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.