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Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
0
Found in
2017.4
2019.2.17f1
2020.1
Issue ID
1211288
Regression
No
Crash on __pthread_kill when trying to open SteamVR Input window
Steps to reproduce:
1. Open the project provided by the user ("New Unity Project.zip")
2. Attempt to open SteamVR Input window (Window -> SteamVR Input)
Reproducible with: 2017.4.35f1, 2018.4.15f1, 2019.2.19f1, 2019.3.0f5, 2020.1.0a19
First lines of the stacktrace:
__pthread_kill
__cxa_bad_cast
default_unexpected_handler
_objc_terminate
__cxa_rethrow
objc_exception_rethrow
_NSRunModal
NSRunInformationalAlertPanel
DisplayDialog
EditorUtility_CUSTOM_DisplayDialog
Note:
- Crashes only on Mac, on Windows shows a Copy Examples window with a message about missing actions.json and after pressing "Yes" throws "GUI Window tried to begin rendering while something else had not finished rendering! Either you have a recursive OnGUI rendering, or the previous OnGUI did not clean up properly" along with "Assertion failed on expression: 'device.IsInsideFrame()'"
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b3
Resolution Note (fix version 2019.4):
Fixed in 2019.4.6f1