Search Issue Tracker
Not Reproducible
Fixed in 2019.3.X
Votes
2
Found in
Issue ID
1203473
Regression
No
[Metal] Image mask does not work with Metal graphics API on older iOS devices (A7, A8 SoCs)
Steps to reproduce
1. Open attached project
2. Make sure graphics API is set to 'Metal'
3. Build the project
4. Deploy the Xcode project to a device with A7/A8 SoC
Expected behaviour: Fox image on the right should be masked by the Man image
Actual behaviour: Fox image is not masked by the Man image (see screenshots)
Notes:
Does not reproduce on OpenGLES2
Reproduced with:
2019.2.11f1, 2019.3.0f2
Not reproducible with:
2020.1.0a16
Devices used for testing
Reproduced with:
iPad Air, iOS 11.0.3 (A7)
iPad Mini 2, iOS 11.4.1 (A7)
iPad Mini 3, iOS 10.3.2 (A7)
iPhone 5S, iOS 12.4.4 (A7)
iPad Air 2, iOS 11.0 (A8X)
Not reproducible with:
iPhone SE, iOS 11.4.1 (A9)
iPhone 6S Plus, iPS 11.4.1 (A9)
iPhone 7, iOS 13.1 (A10)
iPad Pro 12.9", iOS 11.2.1 (A12X)
iPhone 11, iOS 13.0 (A13)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2019.3):
Fix getting the pixel format of a Metal Render Surface in devices that don't support combined MSAA store and resolve action