Search Issue Tracker
Fixed in 9.0.0-preview.1
Votes
0
Found in [Package]
7.1.7, 7.1.6, 7.1.5, 7.1.1
Issue ID
1211954
Regression
Yes
[URP] Values in RendererFeatures hides on decreasing the height by superimposing other windows
Values in RendererFeatures hides on decreasing the height by superimposing other windows
Steps to Reproduce:
1. Create a new 3D template project
2. Install Window > Package Manager >URP package
3. Project > right-click > Create > Rendering > UniversalRenderPipeline > Pipeline Asset (Forward Renderer)
4. ProjectSettings > Graphics > Assign URP Pipeline Asset
5. Create UniversalRenderPipelineAsset_Renderer > Renderer Features > "+" > Renderer Objects
6. Add any Window (ex. Console) under Inspector window
7. Enter Playmode
8. Decreasing the height of the Inspector window by superimposing other windows
9. if does not repro, Exit Playmode, repeat step 8
Expected Result:
Values in Renderer Features should not hide
Actual Result:
Values in Renderer Features hides
Reproducible on: 2020.1.0a19, 2020.1.0a7, 2019.3.0f6, 2019.3.0b4
Reproducible URP Package version : 7.1.7, 7.1.6, 7.1.5, 7.1.2, 7.1.1
Note: UniversalRenderPipelineAsset_Renderer has been introduced in 7.1.1
Environment: Windows 10 and Mac 10.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Resolution Note (fix version 9.0.0-preview.1):
Issue resolved by moving away from ReorderableList and implementing a list more like the one found on Volume Profiles