Search Issue Tracker
Fixed in 7.2.1
Fixed in 7.2.3
Votes
0
Found in [Package]
6.9.0
Issue ID
1211204
Regression
No
[URP] Shader quality tiers are compiled and included in the build and they can't be changed.
Steps to reproduce:
1. Open User-supplied project ("LWRPConfigureHardwareTiers.zip")
2. Open Project Settings -> Graphics
Expected: the Tier Settings have the ability to change the shader quality variants
Actual: the Tier Settings do not have the ability to change the shader quality variants
Reproduced in: 2019.2.18f1, 2019.3.0f4, 2020.1.0a19
Note: this results in a tripled shader compilation time
Reproduced in:
6.9.0
7.1.1
7.1.7
Workaround: remove URP from the graphics settings, configure the Graphics Tiers, then add URP back to graphics settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment