Search Issue Tracker
Fixed in 7.2.1
Fixed in 7.2.3
Votes
0
Found in [Package]
6.9.0
Issue ID
1211204
Regression
No
[URP] Shader quality tiers are compiled and included in the build and they can't be changed.
Steps to reproduce:
1. Open User-supplied project ("LWRPConfigureHardwareTiers.zip")
2. Open Project Settings -> Graphics
Expected: the Tier Settings have the ability to change the shader quality variants
Actual: the Tier Settings do not have the ability to change the shader quality variants
Reproduced in: 2019.2.18f1, 2019.3.0f4, 2020.1.0a19
Note: this results in a tripled shader compilation time
Reproduced in:
6.9.0
7.1.1
7.1.7
Workaround: remove URP from the graphics settings, configure the Graphics Tiers, then add URP back to graphics settings.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment