Search Issue Tracker
Android build fails when keystore or key password uses non-ASCII characters
How to reproduce: 1. Create a new project 2. Switch platform to android 3. Go to Player Settings -> Publishing settings 4. Open keys... Read more
Crash when attempting to undo an "apply" action to an upgraded disconnec...
Unity will crash when a user attempts to undo an "apply" action to an upgraded disconnected prefab. To reproduce: 1) Download + ope... Read more
Animated objects return to their original coordinates for a single frame...
Steps to reproduce: 1. Open users attached project 2. Open SampleScene which is in Assets->Scenes 2. Press Play Expected results: ... Read more
[ShaderGraph] Tangent Vector Node has 3 Outputs even though it's a Vector4
Steps to reproduce: 1. Create a new Unity Project using Lightweight RP (Preview) Template 2. Create a new PBR Graph Shader 3. Doubl... Read more
[Video Player] Video Clip renders only in single Game Window when multip...
Video Clip renders only in single Game Window when multiple Game Windows are open Steps to repro: 1. Create a new project 2. Impor... Read more
agent.path.corners.Length does not always match agent.path.GetCornersNon...
Steps to reproduce: 1. Download and open the attached project 2. Open Scene "test1.unity" 3. Enter Playmode Expected result: Corner... Read more
GfxDeviceWorker crash when in playmode after upgrading project to 2018.3
This is a project upgrade issue. The game works fine in 2018.2.17f1 In 2018.3, i keep getting crashes when I die or when i kill an e... Read more
Unity crashes when using NavMeshQuery BeginFindPath on NavMeshNodePool::...
How to reproduce: 1. Open user's project 2. Open SampleScene 3. Press Play Expected result: Unity does not crash. Actual result: Un... Read more
Development build fails deploying because of unmatching signature when f...
How to reproduce: 1. Open the attached project 2. Switch to Android platform 3. Go to Publishing Settings 4. Open Keystore manager 5... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL