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Votes
2
Found in
2017.4.10f1
2017.4.11f1
2018.3.0a1
2019.1.0a12
Issue ID
1111148
Regression
Yes
Incorrect offset of render of Graphics.Blit / CommandBuffer.Blit in VR
Steps to reproduce:
1. Download and open the project
2. Enter Playmode in VR
Expected result: red sphere is drawn centered
Actual result: sphere is too offset per eye
Reproduced on 2017.4.11f1, 2018.3.0f2, 2019.1.0a12
Not reproduced on 2017.4.10f1
Regression introduced in 2017.4.11f1
Comments (1)
-
djee-ms
Nov 18, 2019 16:47
Is there any update on that issue or ETA about a resolution? This is a regression, has been open for a year, and spans 3 releases. Blitting with offset/scale is essentially for some applications involving single-pass stereoscopic rendering due to the double-width buffer.
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Resolution Note (2019.4.X):
To fix the image filter issue due to asymmetric FOV (on the developer side), the image filter needs to account for asymmetric FOV and use the projection matrix to derive the offset center. For more details, see this blog post from Oculus:
https://developer.oculus.com/blog/tech-note-asymmetric-field-of-view-faq