Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2018.3.0f2
2019.1.0a12
Issue ID
1111501
Regression
Yes
Timeline Control track, new recorded animation clip does not evaluate
Timeline Control track, new recorded animation clip does not evaluate
When creating a new animation track/clip within a nested Control track, the newly created animation does not evaluate/playback.
Scrubing the timeline outside the timespan of the nested control track clip, forces an update/graph rebuild, making the animation evauate properly.
repro:
- open attached project
- open TEST scene
- open Timeline and select TL GO
- double-click control track clip to enter it
- drag Cube from hierarchy to Timeline and create a new Animation track
- enable rec mode
- create a few keys...
bug: animation does not play when scrubbing the time.
expected: animation should be seen/evaluated.
workaround: scrub time past the control track clip range, then come back in time... animation is properly evaluated.
see attached TL_ControlTrack_AnimBug.mov
this is a regression...
repro in...
Version 2018.3.0f2 (49866f0a5d12)
Branch: 2018.3/release
NOT repro in...
Version 2018.2.16f1 (39a4ac3d51f6)
Branch: 2018.2/staging
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment