Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.3.0
Issue ID
1111470
Regression
No
[Bounds] If the bounds go off and back on-screen, the system does not show unless the scene view is zoomed/panned
Repro steps:
1. Create a default new VFX asset and drag it onto the scene.
2. With the scene view open, move the bounds off-screen and back on-screen.
3. Observe that the system is not visible, even though its bounds are in view
4. Pan/rotate in the scene view
5. The system shows.
Expected outcome:
The system to become visible once its bounds are within view.
Note:
The same issue happens in Game View as well, but the camera needs to be moved away from the bounds and back where it can view them so the system would toggle active again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Add comment