Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.3.0
Issue ID
1111470
Regression
No
[Bounds] If the bounds go off and back on-screen, the system does not show unless the scene view is zoomed/panned
Repro steps:
1. Create a default new VFX asset and drag it onto the scene.
2. With the scene view open, move the bounds off-screen and back on-screen.
3. Observe that the system is not visible, even though its bounds are in view
4. Pan/rotate in the scene view
5. The system shows.
Expected outcome:
The system to become visible once its bounds are within view.
Note:
The same issue happens in Game View as well, but the camera needs to be moved away from the bounds and back where it can view them so the system would toggle active again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors when rendering a camera to render texture with only depth
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
Add comment