Search Issue Tracker
Fixed in 2020.1.X
Votes
1
Found in
2018.3.0f2
2019.1.0a1
Issue ID
1110926
Regression
Yes
Imported Prefabs are disabled when importing packages which were exported with Unity 5.x
How to reproduce:
1. Create a new project
2. Import "PrefabBUG 5.1.unitypackage" package
3. In the Project window go to "Breakable Objects"->"Breakable Window"->"Prefabs" and select "Breakable Window Square x20"
4. In the Inspector window click Open Prefab
Expected result: Prefab is enabled
Actual result: Prefab is disabled
Reproducible with: 2018.3.0a6, 2018.3.1f1, 2019.1.0a12
Not reproducible with: 2017.4.17f1, 2018.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_get_hazardous_pointer when running Play Mode tests in a specific project
- [iOS] ‘확인’(Done) and '취소'(Cancel) text is displayed as '...' in the on-screen keyboard when the System preferred language is set to Korean
- No warnings when creating the selector with the duplicate name
- [sw-unity-6-1] Shadergraph panning area size is constant regardless of the size or the zoom level
- [Android] Arabic characters are not displayed when the font falls back to the OS font
Resolution Note (fix version 2020.1):
This appear to have been fixed. The issue does not reproduce on latest versions of all supported Unity streams.