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"NetworkManager.StopClient()" results in confusing "ServerDisconnected d...
Reproduction steps: 1. Open "MinimalRepro" project2. Build the Player with "Development Build" enabled3. Launch two instances of the... Read more
[Mac Standalone] After set the width and height to be 0, Player quits th...
When the Player width and height are set to 0 during runtime, the Player quits and a crash happens a bit later. Repro:1. Launch Edit... Read more
GearVR combinedTrigger input axis does not function correctly
Steps to Reproduce:- Open the attached project in Unity Editor 2018.3.0a8+- Deploy the single scene to a GearVR device- Set the cont... Read more
[Improved Prefabs] Editor crashes while deleting a GameObjectin OnWillSa...
This scenario was fixed in 5.6x with old prefab system (case 829453, https://fogbugz.unity3d.com/f/cases/829453/)It appears again in... Read more
[Android] Normal Map from Substance Asset is not correct when it is set ...
To reproduce:1. Open attached project2. Switch between build platforms PC and Android3. Notice the difference Actual result: In Andr... Read more
Animator component properties are animatable and create errors
Animator component properties should not be animatable, but they are.(Animator, Apply Root Motion, Update Mode, Culling Mode) ...the... Read more
Missing spaces around classnames wont allow scripts to be attached
Example code showing the issue:using UnityEngine; namespace MyGame{public class Player: MonoBehaviour{public float Health;}} Works w... Read more
Standalone Player with "Development Build" option doesn't output the err...
Reproduction steps: 1. Open "MinimalRepro" project2. Build the Player with "Development Build" option enabled3. Open the Player4. Cl... Read more
[2D] [Tilemap] Warnings appear when adjusting Tilemap Cell Gap values
[2D] [Tilemap] Warnings appear when adjusting Isometric Tilemap Cell Gap values Steps to Repro:1. download attached project and open... Read more
Parent and child Buttons are highlighted when only hovering over a Child...
How to reproduce:1. Open attached "case_1067993" and Scenes/SampleScene scene2. Enter the Play mode3. In the Game View, hover over t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used