Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a1
2019.3.0f6
2020.1
Issue ID
1217774
Regression
Yes
Calling AssetDatabase.ImportAsset() on a prefab, while having a reference to the prefab objects, breaks the references
How to reproduce:
1. Open the attached project
2. Go to top toolbar's BugTest->ScriptableObject Reference Test
3. Drag SOTest Asset to "ScriptableObjectLoader" Scriptable Object's field
4. Inspect the entries
5. Reimport one of the following, "Cube" or "Cube 1" in Assets
6. Inspect the entries again
Expected result: Entries for the reimported Prefab are not changed
Actual result: Entries for the reimported Prefab are null
Reproducible with: 2019.3.0a1, 2019.3.1f1, 2020.1.0a23
Not reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.2.21f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in Unity 2019.3.4f1