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Fixed in 2020.1

Fixed in 2019.3



Found in




Issue ID




Calling AssetDatabase.ImportAsset() on a prefab, while having a reference to the prefab objects, breaks the references

Asset Import Pipeline


How to reproduce:
1. Open the attached project
2. Go to top toolbar's BugTest->ScriptableObject Reference Test
3. Drag SOTest Asset to "ScriptableObjectLoader" Scriptable Object's field
4. Inspect the entries
5. Reimport one of the following, "Cube" or "Cube 1" in Assets
6. Inspect the entries again

Expected result: Entries for the reimported Prefab are not changed
Actual result: Entries for the reimported Prefab are null

Reproducible with: 2019.3.0a1, 2019.3.1f1, 2020.1.0a23
Not reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.2.21f1

  1. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in Unity 2020.1.0a24

  2. Response avatar

    Resolution Note (fix version 2019.3):

    Fixed in Unity 2019.3.4f1

Comments (1)

  1. 7a80a463328e88b920a8490aafc39abc?d=mm


    Feb 09, 2020 14:19

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