Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a1
2019.3.0f6
2020.1
Issue ID
1217774
Regression
Yes
Calling AssetDatabase.ImportAsset() on a prefab, while having a reference to the prefab objects, breaks the references
How to reproduce:
1. Open the attached project
2. Go to top toolbar's BugTest->ScriptableObject Reference Test
3. Drag SOTest Asset to "ScriptableObjectLoader" Scriptable Object's field
4. Inspect the entries
5. Reimport one of the following, "Cube" or "Cube 1" in Assets
6. Inspect the entries again
Expected result: Entries for the reimported Prefab are not changed
Actual result: Entries for the reimported Prefab are null
Reproducible with: 2019.3.0a1, 2019.3.1f1, 2020.1.0a23
Not reproducible with: 2017.4.37f1, 2018.4.17f1, 2019.2.21f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.0a24
Resolution Note (fix version 2019.3):
Fixed in Unity 2019.3.4f1