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0
votes
Fixed

[URP] Bloom produces Visual Artifacts when color/emission are not clamped

Post Processing

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Jun 03, 2021

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Version/s: 2020.3, 2020.3.10f1

Reproduction steps:1. Open user attached Project2. Set the URP Pipeline Asset in the Project Settings3. Select Post Processing Volum... Read more

1
votes
Fixed

The elementHeightCallback is not called when selecting a different element

IMGUI

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Jun 13, 2021

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Version/s: 2020.2.0a13, 2020.3, 2021.1, 2021.1.11f1, 2021.2

How to reproduce:1. Open the user's attached project2. Open the 'SampleScene'3. In the Hierarchy select 'SimpleListGameObject'4. In ... Read more

0
votes
Fixed

Renaming Addressables Group and pressing Esc button on the keyboard does...

Package: Build Pipeline - Addressables

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Jun 15, 2021

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Version/s: 1.18.9

Reproduction steps:1. Open user's project "AddressablesEditingGroups.zip"2. In the top toolbar select Window/Asset Management/Addres... Read more

0
votes
Fixed

Assets with . prefix or ~ suffix don't get ignored when using GetDownloa...

Package: Build Pipeline - Addressables

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Jun 15, 2021

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Version/s: 1.18.9

How to reproduce:1. Open the user's attached project2. Enter the Play mode3. In the Game view press the 'Check for new Content' butt... Read more

3
votes
Fixed

UnityWebRequest fails on Windows if gzip compression is used

Networking

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Jun 15, 2021

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Version/s:

Issue started after upgrade to libcurl 7.75.Unity never had support for compression on Windows, but it was possible to work it aroun... Read more

0
votes
Fixed

"Shader error in 'Wolf/Diffuse (Cutout)': Invalid conditional expression...

Shader System

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Jun 12, 2021

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Version/s: 2020.2.0a13, 2021.1, 2021.2, 2021.2.0a20, 2022.1

How to reproduce:1. Open the user's attached "ShaderError.zip" project2. Right-click on the "Diffuse_Cutout" Asset3. Press the "Reim... Read more

0
votes
Fixed

Build crashes when swap chain resizes on startup

Windows

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May 25, 2021

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Version/s: 2019.4.25f1

How to reproduce:1. Change the first monitor’s scale to 125% & the second monitor’s scale to 100%2. Open attached project "Monit... Read more

0
votes
Fixed

ParticleSystem.MainModule.emitterVelocity from the previous frame is use...

Visual Effects - Legacy

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Jun 11, 2021

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Version/s: 2021.1, 2021.1.7f1, 2021.2

How to reproduce:1. Open the user's attached "ParticleSystemEmitterVelocity.zip" project2. Open the "Scene" Scene3. Enter Play Mode4... Read more

0
votes
Fixed

Blank SaveAssets window thrown when saving scene with a Right Click>Save...

Scene Management

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May 28, 2021

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Version/s: 2020.1.0a19, 2020.3, 2021.1, 2021.1.7f1, 2021.2

How to reproduce:1. Open attached project "case1339457_saveScene.zip"2. Enable Edit > Preferences > General > Verify Saving... Read more

0
votes
Fixed

[GPU PLM] Fallback to CPU PLM after toggling baked light state during th...

Progressive Lightmapper

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Jun 15, 2021

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Version/s: 2021.2.0b1

Steps to repro:1. Download the attached project "SponzaLWRP" and open "Sponza" scene;2. Drag 'SponzaLightingDay' scene from the Proj... Read more

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