Search Issue Tracker
Active
Under Consideration for 6000.2.X
Votes
0
Found in
2022.3.62f1
6000.0.58f1
6000.2.6f1
Issue ID
UUM-122928
Regression
No
SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
Steps to reproduce:
1. Create a new Unity project
2. Add the “user’s attached folder” to the project
3. Close the project
4. Observe crash with SIGSEGV in the crash report generated by macOS
Reproducible with versions: 2022.3.11f1, 2022.3.62f1, 6000.0.58f1, 6000.2.6f1
Reproducible on: macOS 15.0.1 (M1 Max)
Not reproducible on: no other environment tested
Notes:
- Not reproduced by CQA
- To reproduce with 6000.x or later, need to click “report a bug“ on “help” on the menu bar
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment