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[Shape] Single Material only updates particle emission when swapping mesh
Repro steps: 1. Open Scene1 from the attached project 2. Select the Particle system in the scene and make sure that in the Shape mod... Read more
[Inpector] Previewing multiple textures shows them in a seemingly random...
Repro steps: 1. Open the attached project and select all 10 textures. 2. In the inspector, notice the order of the previewed texture... Read more
Editor crashes at scripting_class_get_parent when closing editor
Steps to reproduce: 1. Download PostProcessorFindAssets.zip 2. Open project 3. Wait until script compile is complete close Unity Edi... Read more
[iOS] Compile errors in generated Xcode project in UnityRendering.h and ...
Compile errors in generated Xcode project in UnityRendering.h and UnityInterface.h for unknown type name bool Getting compile error... Read more
Add trees UI is inconsistent with other Unity controls
Reproduction steps: 1. Open Terrain inspector 2. Go to "Add Trees" tab 3. Try to delete a tree prefab with "Delete" key - doesn't wo... Read more
[TreeCreator] Cannot multi-edit trees
Reproduction steps: 1. Create a terrain and open terrain inspector 2. Go to "Add trees" tab 3. Press "Edit Trees -> Add tree" 4. In ... Read more
Signing in with a Personal License acc after signing out from an IDL acc...
Signing in with a Personal License acc after signing out from an IDL acc, doesn't reset the skin of the Editor, no option to Upgrade... Read more
[Android] Application crash on start when reopening it multiple times
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run project on a device 3) Close the app and launch... Read more
Physics Debugger "Hide Layers" not working then GameObject have differen...
How to reproduce: 1. Download attached project file and open "Test" Scene 2. Open Window -> Physics Debugger 3. Select "Collision Ge... Read more
Windows build crashes when loading the assembly
Reproduction steps: 1. Open "New Unity Project 4.zip" project 2. Build the project for Windows 3. Launch the built .exe Expected R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGL] Alpha channel loss in .dds Textures when viewing them with OpenGL selected as Graphics API
- ShaderGraph changes Scope setting to "Global" when toggling "Show In Inspector" and re-selecting the property
- [OpenGL] Black Game View when "Anti Aliasing (MSAA)" and "Render Graph" are enabled
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled