Search Issue Tracker
Fixed in 5.6.0f3
Votes
0
Found in
5.4.5p1
Issue ID
948294
Regression
No
Windows build crashes when loading the assembly
Reproduction steps:
1. Open "New Unity Project 4.zip" project
2. Build the project for Windows
3. Launch the built .exe
Expected Result: The Executable launches
Actual Result: The Executable crashes and produces an output_log file
Reproduced with: 5.5.4p4, 5.4.6f3, 5.4.5p5, 5.3.8p2
Did not reproduce on: 2017.1.0f3, 5.6.3p3
Note:
Reproduces with both 32-bit and 64-bit builds
They want to load the .mdb file for seeing the stack information on windows platform.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Add comment