Search Issue Tracker
Fixed
Fixed in 6000.0.74f1, 6000.3.14f1, 6000.4.5f1, 6000.5.0b5, 6000.6.0a3
Votes
1
Found in
2021.3.45f1
2022.3.52f1
6000.0.26f1
6000.1.0a3
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
6000.6.0a1
Issue ID
UUM-86650
Regression
No
[OpenGL] Alpha channel loss in .dds Textures when viewing them with OpenGL selected as Graphics API
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Observe the Game View
Expected result: The textures display the alpha value correctly
Actual result: The textures do not display the alpha value and the background are black
Reproducible with: 2021.3.45f1, 2022.3.52f1, 6000.0.26f1, 6000.1.0a3
Reproducible on: Ubuntu 24.04, Ubuntu 22.04 (user)
Not reproducible on: Windows 10
Note:
- Reproduces using only OpenGL Graphics API
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Renderer Component uses default editor when applying custom editor
- Editing a Template is not disabled when the Template signature is in progress but if the Template is edited the Template signature fails
- Changing Signing organization on a Template still shows the same organization in the Hub
- [Android] Navigation bar does not go away when tapping on the screen to close the keyboard
- "InvalidOperationException" is thrown when clicking "Ctrl+Z" after opening Gradient Editor
Resolution Note:
Fixed in 6000.6.0a3
Resolution Note (fix version 6000.6.0a3):
Fixed in 6000.6.0a3
Resolution Note (fix version 6000.5.0b5):
Fixed in 6000.5.0b5
Resolution Note (fix version 6000.4.5f1):
Fixed in 6000.4.5f1
Resolution Note (fix version 6000.3.14f1):
Fixed in 6000.3.14f1
Resolution Note (fix version 6000.0.74f1):
Fixed in 6000.0.74f1