Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0p5
Issue ID
948201
Regression
Yes
Physics Debugger "Hide Layers" not working then GameObject have different layer
How to reproduce:
1. Download attached project file and open "Test" Scene
2. Open Window -> Physics Debugger
3. Select "Collision Geometry" in Scene Window Right corner
4. In Physics Debug Window, Hide Layers section select "Default" value (notice that one GameObject disappears)
5. Then select "Phsy1" (Notice that GameObject still appears)
6. Then Select "Everything" (Notice that GameObject still here)
Expected result: "Hide Layers" function should work with individual layers
Actual result: The scene included has 2 bodies one on the default layer, and one on a custom layer. The debugger hide layers feature works on the default layer but not on the custom layer
Reproduced with:5.6.0a2, 5.6.3p2, 2017.1.0p5, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
Not reproduced with: 5.6.0a1
Regression since: 5.6.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line
- TextMeshPro gradient tags render as literal text when using a font that contains only a part of the ASCII character set
- UI Builder "Padding" field can be set to a negative value
- Small rectangles appearing in the corner of title text in Editor when System Font and Bitmap are selected in preferences
- The shortcut character is typed into the name field when a [Shift + <any alphanumeric key>] shortcut is used to create the asset from "Asset/Create"
Add comment