Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.26f1
6000.1.0a2
6000.2.0a1
Issue ID
UUM-86644
Regression
No
ShaderGraph changes Scope setting to "Global" when toggling "Show In Inspector" and re-selecting the property
Reproduction steps:
1. Open the attached “BugRepro” project
2. Create a new Shader Graph in the Project window (Right-click > create > Shader Graph > URP > Unlit Shader Graph)
3. Open created Shader Graph
4. Create a Vector3 and Float property in the Shader Graph
5. Select Vector3 property
6. Disable the "Show In Inspector" setting and notice Scope is set to "Per Material" in Graph Inspector
7. Select the Float property
8. Select Vector3 property
9. Observe the Graph Inspector
Expected result: The Scope does not change
Actual result: The Vector3 property changed the Scope from "Per Material" to "Global"
Reproducible with: 6000.0.26f1, 6000.1.0a2
Couldn't test with: 2021.3.44f1, 2022.3.52f1 (there is no "Show In Inspector" setting)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
Resolution Note:
Fixed by another internal issue: UUM-83804: Setting a Local (Per Material) Property to not Show in Inspector changes its Scope to Global