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NullReferenceException when applying changes for specific model's animat...
To reproduce: 1. Download the asset RPG Monster Animation (https://www.assetstore.unity3d.com/en/#!/content/79385) 2. Select skelet... Read more
Actions background in Preferences' Keys sections becomes white if the sc...
To reproduce: 1. Go to Editor -> Preferences -> Keys 2. Open Animation window 3. Open Tile Palette window 4. Resize Preferences win... Read more
Player crashes on exit
Player crashes on exit 1. Open project attached. 2. Build and run. 3. Close player. or 1. Run Player attached. Actual resul... Read more
Legacy AnimationClip cannot be deleted from Animation component's elemen...
How to reproduce: 1. Open the supplied project 2. Load scene "Example" 3. Select "Cube" in the Hierarchy window 4. Expand "Animation... Read more
Loading scene with SceneMode.additive cancels allowSceneActivation = fal...
To reproduce: 1. Open attached Unity project "SceneLoadingBugDemo.zip" 2. Open "Scene1" scene 3. Go into Play mode 4. Observe resul... Read more
[iOS] System.IO.MemoryMappedFiles.CreateFromFile() method crashes on iOS...
Reproduction Steps: 1. Open User's project 2. Build for iOS 3. Open Xcode project 4.Try building for iOS device 5. Xcode build crash... Read more
Particle system collision gizmos are also shown for particles without co...
To reproduce: 1. Create new project 2. Create two particle systems, reposition one of them so they wouldn't stack on each other 3. I... Read more
Deleting a tilemap in a grid prefab and saving back that prefab creates ...
Deleting a tilemap in a grid prefab and saving back that prefab creates a duplicate in scene Repro: 1- Open scene 'Tilemap'. 2- In ... Read more
Checkbox property values become disabled after adding their property to ...
How to reproduce: 1. Open users attached project and "Scene" 2. Select the "Cube" GameObject and open Animation window 3. Select the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGL] Alpha channel loss in .dds Textures when viewing them with OpenGL selected as Graphics API
- ShaderGraph changes Scope setting to "Global" when toggling "Show In Inspector" and re-selecting the property
- [OpenGL] Black Game View when "Anti Aliasing (MSAA)" and "Render Graph" are enabled
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled