Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1093829
Regression
No
[iOS][Gamepad] Gamepad.current.startButton doesn't return expected value
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/274
Device: iPad Pro (12-inch) and Horipad Ultimate
Expected result: On android, when using NVidia controller, pressing the start button turns value to 1
Actual result: On iOS when using Horipad Ultimate, "menu" button (which behaves the same as the start button on Nvidia controller) doesn't set the value to 1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment