Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.0.9-preview
Issue ID
1093829
Regression
No
[iOS][Gamepad] Gamepad.current.startButton doesn't return expected value
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/274
Device: iPad Pro (12-inch) and Horipad Ultimate
Expected result: On android, when using NVidia controller, pressing the start button turns value to 1
Actual result: On iOS when using Horipad Ultimate, "menu" button (which behaves the same as the start button on Nvidia controller) doesn't set the value to 1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment