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"Copy path" copies last selected item/folder when selecting the Packages...
Steps to reproduce: 1. Open the attached project in "bug.zip" 2. Select "Two Column Layout" in the Project window if not already che... Read more
[Android][Gradle] StreamingAssets starting with an underscore not includ...
Steps to reproduce: 1) Open the attached project. 2) Build for Android. 3) Extract the .apk. The "_test" folder which is under Stre... Read more
Crash that originates in PrefabImporter::OnAssembliesLoaded()
Steps: 1. Create a New 2D Project 2. Import the attached package ("repro-package.unitypackage") 3. Various dialog boxes will pop - s... Read more
Animation window is really slow and lagging when using a lot of keyframe...
To reproduce: 1. Open users attached project "Unity Animation window lag.zip" 2. Open Animation window 3. Expand "Crow.fbx" asset fr... Read more
Collision event delayed when using OnCollisionEnter2d
Steps to reproduce: 1. Open attached project 2. Open any issued scenes (01IssueCollision2d) 3. Click the Play button and wait for a ... Read more
[iOS] Screen.orientation returns wrong value on some devices when specif...
How to reproduce: 1. Open the attached project 2. Build and run Main scene on iOS device 3. While project is running click on Landsc... Read more
TextMeshPro Fallback font not used when given text is switched to bold
Steps to reproduce: 1. Open attached project 2. Open SampleScene Expected result: TextMeshPro Text object should render given "abcd... Read more
[Inspector window][HiDPI] Components icons "jitters" when resizing Inspe...
Steps to reproduce: 1. Create a new project 2. Set scaling to 125% in Windows display settings 3. Rescale Inspector window Expected... Read more
[Android] VideoPlayer skips frames and stutters on older devices
To reproduce: 1. Open user's attached project (MovieTest.zip) 2. In project folder, find movie_unityVideoPlayer.apk 3. Try Installin... Read more
[particles] Removing the wind module disables particles
Disabling the Wind Module in the Package Manager completely removes the Particle System. It needs to work more like physics, which, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL