Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1339297
Regression
No
[HDRP] GameObject's sides not affected by Directional Light are pitch black when SSGI is used
How to reproduce:
1. Open the user's attached "speedtreetest.zip" project
2. Open the "ssgitest" Scene
3. Observe the "Cube" GameObject in the Scene view
Expected result: Two sides of the "Cube" GameObject are slightly darker
Actual result: Two sides of the "Cube" GameObject are pitch black
Reproducible with: 12.0.0 (2021.2.0a9, 2021.2.0a20)
Not reproducible with: 7.6.0 (2019.4.27f1), 10.5.0 (2020.3.10f1), 11.0.0 (2021.1.12f1), 12.0.0 (2021.2.0a8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a6 (12.0.0)