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Fixed in 2021.2.X

Votes

0

Found in

2020.3

2021.1

2021.1.9f1

2021.2

Issue ID

1341601

Regression

No

Using UsageHints.DynamicTransform disables rendering of VisualElement in the Play Mode

UI Toolkit

-

Reproduction steps:
1. Open attached project "1341601.zip"
2. Open "SampleScene" Scene
3. Enter Play Mode
4. Notice how the health bars appear above GameObjects in the Scene
5. Exit Play Mode and open the "WorldSpaceUI.cs" script for editing
6. Find row 53 that holds commented out "//container.usageHints = UsageHints.DynamicTransform;" and uncomment it
7. Save the script and enter the Play Mode once again

Expected result: Health bars appear both when UsageHints.DynamicTransform is used and when it's not
Actual result: Health bars only appear when UsageHints.DynamicTransform is not used, and are not visible when using it

Reproducible with: 1.0.0-preview.14 (2020.3.12f1, 2021.1.11f1), 2021.2.0a21 (UI Toolkit is integrated into the editor itself)
Couldn't test with: 2018.4, 2019.4 (UI Toolkit package is not available)

  1. Resolution Note (fix version 2021.2):

    Fixed in: 2022.1.0a7

Comments (1)

  1. masterreviews

    Aug 12, 2024 05:29

    I've encountered similar issues with UsageHints.Dot.DynamicTransform affecting the rendering of VisualElement in play mode. This bug can significantly hinder development, especially when dynamic UI elements are essential for real-time updates. It's great to see this issue being tracked, and I appreciate the Unity team's efforts to address it.

    For anyone struggling with UI rendering issues, I found that checking for updates on various related bugs and fixes can be useful. Additionally, exploring forums and resources that delve into these specific issues can offer insights and potential workarounds.

    In my own development experience, I've often relied on comprehensive reviews and tips to manage such challenges. If you're interested in exploring more about optimizing UI and managing similar issues, you might find helpful resources on Reviews-Master.com.

    Looking forward to an update on this issue and hoping for a swift resolution. Thanks to the Unity team and the community for the ongoing support and collaboration!

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