Search Issue Tracker

Third Party Issue

Votes

1

Found in

2018.4

2019.4

2020.3

2020.3.7f1

2021.1

2021.2

Issue ID

1334972

Regression

No

Rigidbodies with Box Colliders ignore some of the collisions in WebGL

Physics

-

Steps to reproduce:
1. Download and open the user's project "TestWebglPhysics.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Click on File > Build Settings > Add Open Scenes
4. Switch to the WebGL Platform and click on Build And Run
5. In the Build, click on the "Move All" button multiple times

Expected result: All of the red GameObjects collide with the blue GameObjects
Actual result: One/Few of the red GameObjects pass through the blue GameObjects

Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.12f1, 2021.1.11f1, 2021.2.0a20

Note:
The issue is reproducible on Google Chrome, Safari, Mozilla Firefox and Microsoft Edge

  1. Resolution Note:

    Unfortunately it’s an issue in PhysX, something goes wrong when calculating the bounds. Low priority as the issue is rare and only affects one platform. There are not enough resources to investigate it further at the moment.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.