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[IL2CPP]False variable values are received from delegates when delegates...
Steps to reproduce: 1. Open users' attached project "TestRefDelegate.zip" 2. Build it using IL2CPP scripting backend 3. Notice that... Read more
[HDRP] Given shader doesn't use instancing variant when DrawProcedural()...
How to reproduce: 1. Open attached "NoiseBall4.zip" project 2. Open Game Object's "Noise Ball" Inspector window 3. In the Script Com... Read more
Sprite's rect is cropped when called with Texture2D.LoadImage right afte...
How to reproduce: 1. Open attached project "case1267688.zip" and scene "TestScene" 2. Enter Play Mode 3. Observe the Sprite B (the m... Read more
Number of SetPass calls increase when there's no Trails Material selected
How to reproduce: 1. Open the attached "ParticlesBatchingTest" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Pre... Read more
[URP] Editor throws errors when Physics bult-in package is disabled
How to reproduce: 1. Create a new URP project with 7.0.0 or higher version 2. Disable the Physics built-in package in the Package Ma... Read more
[iOS] "Linked away" exception when connecting Socket
Reproduction steps: 1. Open customer's attached project in "New Unity Project.zip" 2. Make sure your iOS device has an internet conn... Read more
SpriteAtlas is not loaded when reloading the Scene and using an AssetBundle
How to reproduce: 1. Open the attached project's Scene labeled "Main" 2. Enter the Play Mode 3. Click the "Restart" button to reload... Read more
Windows resized independent of cursor when trying to double-click drag r...
Reproduction steps: 1. Open new Unity project with Default layout 2. Expand Inspector window until the middle of the Editor 3. Doubl... Read more
Physics2D Multithreading not behaving as expected
Reproduction steps: 1. Open attached project "MT Physics2D.zip" and scene "SampleScene" 2. Enter Play Mode 3. When MT is ON observer... Read more
Editor crashes on CompressedMesh::Compress when using VertexAttributeFor...
Reproduction steps: 1. Open the attached "MeshCompressionCrash.zip" project 2. Right-click on the "face.fbx" in the Project window t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests