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[Mac] Crash when disabling Editor Metal if Metal is the only active Grap...
In Player settings on Mac there is an experimental toggle for enabling the Editor to run using Metal. If this is toggled off when t... Read more
Editor crashes when switching between Metal and OpenGL with a custom scr...
Editor crashes when switching between Metal and OpenGL with a custom script window open 1. Open attached project (blank scene, only... Read more
Error when opening Player Settings
Steps to reproduce: 1. Create a new project (Personal Edition) 2. Open Player Settings 3. Observe the errors in Console Window: Asse... Read more
'Failed creating system' errors when baking terrain with boundary height...
Steps to repro: 1. Open attached project and '2_SculptTerrain' scene; 2. Open Lighting window (Window -> Lighting -> Settings); 3. ... Read more
Object in the client snaps back to the last sync position after adding a...
To reproduce: 1. Open the project, attached by the user (authority_bug_919473.zip) 2. Build and run the project for standalone 3. ... Read more
Asset resizing tab on the bottom in the Project window does not exist wh...
To reproduce: 1. Open a new Unity project 3. Switch to One Column Layout in the Project folder Expected result: there should be a s... Read more
[UI] Buttons` hit areas are shifted when full-screen resolution is chang...
To reproduce: 1. Open user's attached project 2. Build it for Windows OS (x86_64) and make sure that "main" scene is included in bui... Read more
An error "Failed to re-package resources" appears during building the pr...
Reproduction steps: 1. Create a new project; 2. In Android Player Settings set Target API Level to Android 4.4 or lower; 3. Build th... Read more
Unity crashes at mono_add_process_object while importing project
Steps to reproduce: 1. Download 922277_repro.zip 2. Open project 3. While importing Unity crashes Results: Unity crashes Reproduc... Read more
Sprite Packer lost alpha information of packing texture
Steps to reproduce: 1. Import texture that has alpha information to Unity Project 2. Change Texture Type to 'Sprite (2D and UI)'. 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited