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TextMeshProUGUI ignores RectMask2D for a frame each time after being ena...
Reproduction steps: 1. Open attached project "Rect2D_Vs_TextMeshProUGUI.zip" 2. Open "SampleScene" scene in the "Scenes" folder 3. L... Read more
[HDRP] Volume gizmos visibility is linked to inspector
Not sure if this is a feature or a bug. 1) Open any HDRP project 2) Disable volume gizmos via dropdown menu in scene view (see vide... Read more
[URP] Graphics.DrawMeshInstancedIndirect rendering correctly after click...
How to reproduce: 1. Open the user's attached "FEP_copy.zip" project (or for 2020.1 versions use "TestPouchRenderer.zip") 2. Open th... Read more
TrailRenderer.SetPosition will log a Index out of bounds error when inde...
How to reproduce: 1. Open the attached project 2. Open SampleScene 3. Select GameObject in the Scene Hierarchy 4. Move it around in ... Read more
The FPS decreases by half in Play Mode when there is Scene view and Game...
How to reproduce: 1. Open a new project 2. Make sure there is Scene view and Game view visible in the Editor 3. Check the "Maximize ... Read more
[SRP][M1] Empty Render Texture parts are rendered in Magenta in the proj...
How to reproduce: 1. Open the attached project named "minimap.zip" 2. Open the minimap Scene and enter Play mode 3. Observe that the... Read more
[IL2CPP] try-catch when() filter fails
Reproduction steps: 1. Open project in "IL2CPPCatchWhen.zip" 2. Open the sample scene and enter play mode 3. Look at the logs in the... Read more
'Assertion failed on expression: 'lhs != rhs && lhs != res && rhs != res...
Repro steps: 1. Import the attached VFX and add it to the Scene 2. Open the VFX and connect WorldToLocal to the Transform (Position)... Read more
[2D] Using high-intensity lights with Volume Opacity and Falloff Strengt...
How to reproduce: 1. Open the attached project named "Case_1329095" 2. Open the SampleScene and switch to 2D mode 3. Observe the 2D ... Read more
AssetBundle dropdown UI is placed at incorrect position when selecting a...
How to reproduce: 1. Create a new project using the 3D template 2. Make a Prefab, dragging a GameObject to the Project Window 3. In ... Read more
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