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Votes
0
Found in
2021.3.56f1
2022.3.67f1
Issue ID
UUM-119463
Regression
No
Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
How to reproduce:
1. Open the attached “IN-114776“ project
2. Open the “Gorilla“ scene
3. Enter Play mode
4. Observe the crash
Reproducible with: 2021.3.56f1, 2022.3.67f1, 6000.0.26f1
Not reproducible with: 6000.0.58f1, 6000.2.6f1, 6000.3.0b2
Fixed in: 6000.0.27f1
Reproducible on: MacOS 15.6.1 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested
Note: The “Gorilla“ scene has no GameObjects in the Hierarchy window
First few lines of the stack trace:
{noformat}0x00007ff72ff4735b (Unity) BurstCompilerService::CompileAsync
0x00007ff72ff4796e (Unity) BurstCompilerService::CompileAsync
0x00007ff72ff47a45 (Unity) CompileAsyncDelegateMethod
0x00007ff72f7e9593 (Unity) BurstCompilerService_CUSTOM_CompileAsyncDelegateMethod
0x000002544a050215 (Mono JIT Code) (wrapper managed-to-native) Unity.Burst.LowLevel.BurstCompilerService:CompileAsyncDelegateMethod (object,string)
0x000002544a050123 (Mono JIT Code) Unity.Burst.BurstCompiler/BurstCompilerHelper:IsCompiledByBurst (System.Delegate)
0x000002544a0500a3 (Mono JIT Code) Unity.Burst.BurstCompiler/BurstCompilerHelper:.cctor (){noformat}
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