Search Issue Tracker
Active
Votes
0
Found in
6000.0.58f1
6000.1.16f1
6000.2.6f1
6000.3.0b3
Issue ID
UUM-119462
Regression
No
InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Reproduction steps:
1. Open the attached “IN-116254_TestPass.zip“ archived project
2. Enable the ‘Cameras’ option in the Overlay Menu, which is located in the lower-left corner of the Scene View
3. Observe the Game Camera Preview and the Console
Expected result: No errors in the Console. The custom render pass executes correctly when previewing the Game Camera in the Scene window
Actual result: Multiple different errors are present in the Console. The custom render pass fails in the Game Camera Preview
Reproducible with: 6000.0.58f1, 6000.1.16f1, 6000.2.6f1, 6000.3.0b3
Reproducible on: M1 Max MacOS 15.5 (Tested by CQA)
Not reproducible on: No other environment tested
Errors:
”Render Graph Execution error”
”Exception: Mismatch in Fragment dimensions”
”InvalidOperationException: Trying to use a texture (_CameraTargetAttachment) that was already released or not yet created. Make sure you declare it for reading in your pass or you don't read it before it's been written to at least once.”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment