Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.1.0b12
2021.2
2021.2.0a9
Issue ID
1334787
Regression
Yes
AssetBundle dropdown UI is placed at incorrect position when selecting a GameObject in the Hierarchy window beforehand
How to reproduce:
1. Create a new project using the 3D template
2. Make a Prefab, dragging a GameObject to the Project Window
3. In the Hierarchy, select a random GameObject
4. In the Project Window, select the Prefab
5. In the Inspector Window, click on the AssetBundle dropdown menu (under the Asset Labels tab)
Expected result: Menu is opened beside the selection
Actual result: Menu is opened at the top of the screen
Reproducible with: 2021.1.0b12, 2021.1.8f1, 2021.2.0a16
Not reproducible with: 2018.4.35f1, 2019.4.26f1, 2020.3.9f1, 2021.1.0b11, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a17 and above