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0
votes
Fixed

[shadergraph] creating too many keywords crashes unity (previously threw...

Shader System

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May 07, 2021

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Version/s: 2020.2.0a11, 2021.2.0a16

In SRP2Core 2021.1.3f1.2299, graph will throw exceptions/softlock which will lose unsaved progress on that graph. 7.3.1: repeated en... Read more

0
votes
Fixed

Errors thrown first time entering play mode

Package: Localization Package

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May 08, 2021

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Version/s: 0.11.1-preview

# Create an empty project with 'Unity 2021.1.0f1c1+ Localization version 0.11.1-preview'. # Create localization settings and add 2 ... Read more

0
votes
Fixed

[Android] Exception is thrown when opening Player Settings using Mac Editor

Mobile

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Apr 13, 2021

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Version/s: 2021.2.0a14

How to reproduce: 1. Use or create a new project 2. Switch to the android platform 3. Click Edit > Project Settings > Player > Andro... Read more

0
votes
Fixed

[Addressables][IL2CPP] error at Unity.IL2CPP.HashCodeCache`1.GetUniqueHa...

Package: Addressables

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May 07, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.3f1, 2021.2

Reproduction steps: 1. Open the attached project 2. Build on Android Expected result: The project builds successfully Actual result... Read more

0
votes
Won't Fix

Material Constructor doesn't copy ShaderKeyword from material in Play Mode

Shader System

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May 08, 2021

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Version/s: 2018.4, 2019.4, 2019.4.24f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the Project "case_1334668-MatConstructorError" 2. Open the Scene "Test Scene" 3. Play Scene 4. In Assets... Read more

1
votes
Fixed

Local keywords can be overridden by global keyword state

Shader System

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May 08, 2021

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Version/s: 2021.2.0a16

Shader keyword system improvements changes the behaviour of local keywords - they can now affected by global keyword state. STR 1.... Read more

0
votes
Fixed

[Android] Texture is offset to one side on some devices with Adreno GPU ...

Mobile Graphics

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Mar 23, 2021

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Version/s: 2019.4, 2019.4.21f1, 2020.3, 2021.1, 2021.2

Steps to reproduce: 1. Open the attached project 2. Connect Android device 3. Build and run Expected results: a blue square is disp... Read more

4
votes
Fixed

[TextMeshPro] Using <font> and <sprite name> Rich Text tags throws a Nul...

Package: TextMeshPro

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Apr 05, 2021

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Version/s: 3.0.6

How to reproduce: 1. Open the attached project named "Case_1326754" 2. Open the "DemoScene1" 3. Observe the Console window. If no er... Read more

0
votes
Fixed

[iOS] UnityEditor.iOS.Xcode.BackgroundModesOptions is missing "processin...

iOS

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May 04, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.5f1, 2021.2

Reproduction steps: 1. Create a new project 2. Switch the platform to iOS 3. Create and open a new Script 4. Add "using UnityEditor.... Read more

0
votes
Duplicate

OnDrawGizmosSelected() is called twice when selecting child GameObject a...

Scene/Game View

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May 05, 2021

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Version/s: 2020.1.0a9, 2020.3, 2020.3.4f1, 2021.1, 2021.2

Reproduction steps: 1. Open user's project "LootArea.zip" 2. Open "SampleScene" Scene 3. Make sure to not place your mouse cursor on... Read more

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